#ifndef __Tile_h__
#define __Tile_h__

#include <windows.h>
#include <string>

class CTile
{
public:
    CTile();

    CTile(UINT XPos, UINT YPos, std::string IconName);

    UINT        m_XCenterPos;       // x center position of tile
    UINT        m_YCenterPos;       // y center position of tile
    std::string m_IconName;         // texture name of tile
    UINT        m_MonsterID;        // monster id
    UINT        m_NpcID;            // npc id
    UINT        m_TreasureId;       // treasure id
    BOOL        m_Wall;             // is wall

    void Writer(FILE* FilePath);

    void Reader(FILE* FilePath);
};

#endif
